Saturday, March 03, 2007

Teaching How to Think

REFLECTION ON 2007 L@S CONFERENCE:

I've heard a lot of theory spouted:
e-games held in high esteem,
problem solving skills undoubted.

It seems they lead to brave risk taking,
virtual, true, but consequential.
And lots of quick decision making...

All this visual strategising
teaches skills for future lives.
(That's the gamers' theorising.)

I believed, but second thoughts,
about commercial dumbing down
of movies, games and news reports...

have made me wonder at the value
of these numbing fantasies.
Is 'thinking' what they'd aim to sell you?

News is censored for appeal;
movies aim at teenage minds.
Computer games are just as real.

Do online feats co-operating,
co-ordinating ally moves,
teach body-language-cue translating?

Are e-rewards for perseverance
and using cheats to rise a level,
encouraging respect, forbearance?

Are the skills that gamers learn
essential for our future years?
Is life a game? Is it youth's turn?


GREAT MINDS DISCUSS IDEAS
AVERAGE MINDS DISCUSS EVENTS
SMALL MINDS DISCUSS PEOPLE